Campaign

Campaign Masthead

Episode 24: The Town

Campaign, issue 2, page 1. three adventurers on a hill overlooking a town in a valley at sunrise.

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Chorp

Campaign, Episode 5

Creator’s Corner A single zombie in D&D rarely poses a threat to a party of four characters, fully stocked on resources. However, a low-level rogue caught by surprise and cut off from their teammates is in danger here. This is usually a problem for my rogues, as they tend to get separated from their noisier Chorp

Zombie Trap

Creator’s Corner Of course, ‘Doc failing to disarm the trap, releases a zombie. This is The Necromancer’s Lair after all. The last panel was inspired by the classic Xenomorph-Ripley close up in Alien.

Finding Traps

Campaign, Episode 3 - Finding Traps

Creator’s Corner Playing ‘Doc in this adventure, I chose to take not chances with traps. This “annoyed” my fellow players characters as “taking 20” to search for a trap meant taking 20 minutes to thoroughly search every 5 foot squares. But it’s not like we did in real-time, but it set the tone for our Finding Traps

Campaign Prologue

Campaign Prologue

Creator’s Corner The setting of this book is really a backdrop for the greater story of redemption I’m hoping to tell. tabletop role playing worlds tend to be full of good vs evil themes. I wanted to explore the idea of a fantasy world with more gradient. If I could bring back my loved ones, Campaign Prologue

Episode 1

Campaign Page 1, Cover Art

Creator’s Corner This is the first page of Campaign. This began as a sketch using my normal process, but I decided to try digitally painting it. The interior pages of the story are grayscale, but for printing, I knew I’d need a color cover. It was enjoyable exercise, but I have have a lot to Episode 1